3. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. BioWare announced a couple of weeks ago that Charles is leaving a few days after the release of 7. Edited July 9, 2015 by Raansu. They are available to low level players, but aren’t really worth it, and are more recommended for level 75 players who are working on the hardest content in the game including Ranked PvP and Master Mode operations. Almost everyone should buy the blue 276 augments because they provide the greatest bang for the buck. This includes crafting armorings, mods, enhancements, hilts, barrels, relics, earpieces, implants and augments. Galactic Seasons Guide and Rewards – Season 5, 2023. I don't think augments have ever gone as high as main gear, or at least not recently. Scroll down to the item level you have or are trying to obtain, then click the spoiler button under the “Mastery Stim” title. 8k. And as always we look forward to hearing your feedback on these changes. Individual Pieces. Stat Priority. It would be nice if new augments are true, but the way Bioware is going, they will probably be huge grinds and, of course, Nightmare operations only. With the release of patch 6. In doing the math on my Shadow, I needed 14 Absorption Augments to reach the numbers recommended in there. The SWTOR Steam Achievements, released with game update 6. If more PvP-related information gets revealed, I’ll update this article. I might make one set of these augs just as a sort of long-term goal. Power is definitely the way to go if you have one of the specs that has an auto-crit in it. Augments now interact with the Bolster system. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Be sure to pull out your augments before upgrading to avoid losing them. I'm about to invest time for heavy Grind this Tech Fragment to craft the Augment, but still I'm worried there will be new Augme t in the coming 3-4. 3 set to release on June 13th. SWTOR Artifice Crafting Guide. This graphic shown on the announcement stream on July 1st 2021, indicates that they had also planned to bring out Nightmare R-4, Galactic Seasons 3, a new Flashpoint, new locations, tech modernisation and visual improvements in 2022. 3. from the trainers. Game Update 7. It is called “Tactical”. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. I have obtained 252 armor, lightsaber and focus; no relics, implants and earpeace, for now i use green quality items (236 lvl) . Amidst the drama and chaos with the reports of BioWare handing over Star Wars The Old Republic over to Broadsword, comes the long-awaited announcement of SWTOR Update 7. For Augments, the exact number of Shield and Absorb augments will vary depending on what gear pieces you have exactly in each slot. This article is not a strict. In the ones with no crafter tag, no % tag or No Research. ) rather than finished gear. noticed that my weapon damage dropped by 2 p. 1. 85 then we see that 15% Alacrity leads to 17. You have finished your leveling and your character is at level 80 now. In Star Wars: The Old Republic there are two types of instances on a planet (or world). Augments still make great money and are pretty easily craftable up to 286, and deconstructing up to the 286 recipes isn't that hard expensive. Yes Even a Jugg as Alacrity. Expansion Combat Styles FAQ. The dedicated guide contains tips for all roles in both PvE and PvP. Augments Guide. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. For Augments. Using gear slots for it is probably not worthwhile unless you're doing it for teh lulz, since you would be gimping your own stats. First you need to craft CM-1337, that can crit and you will get two CMs from one set of mats. Almost everyone should get this tier of. However, I don't get to play them in Ops with my guild. Here is my overview of all the main PvP changes coming in Star Wars The Old Republic’s Game Update 7. Posted July 27, 2012. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Legacy of the Sith (7. Crit Augments give: 17,705. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. 220-blue ===> 228-purple) Note that without the exotic ingredients, purple-228 is the highest-rated craftable augments. Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. 3 called “Old Wounds”. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. 0 Legacy of the Sith expansion. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. If you craft the PLSBA and deconstruct it from your pack, you will get the MK-11 component. Knowing which crafting skills to take for endgame requires you to be familiar with what pieces of endgame gear each crew skill can craft, and which types of stats. The game update is titled “Chains in the Dark” and will introduce a new daily area on Ord Mantell, a GTN revamp, gearing changes, lightning and shadow tech improvements, and new dyes and coloring options available in the Cartel Market! Posted August 9, 2022 (edited) I just checked, it says I currently have a Crit Chance of 37. Mats for one Synthweaving augment (crit or. Ashley Ruhl, Narrative Director. 3, are copies of existing achievements from the game. ago. The Legendary Items provide the following advantages to your EndGame Gearing Process at level 80 compared to what it was at level 75 in 6. 0 will offer players new experiences and ways to obtain gear. Augments go in augment slots. BioHazard869 • 6 mo. To further break that down: Armstech crafts Overkill (power), Critical, Surge, Fortitude (endurance) and Accuracy augments. Why is it recommended that the Vitamin E. The dedicated guide contains tips for all roles in both PvE and PvP. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. 4 gcd a lot, add another alacrity aug or switch to 4 pieces of gear & no augs. Almost everyone should get this tier of. Its a crafting schematic, its more similar to a biochem stim or a cybertech grenade, in other words, a single-use item. Accuracy to 110. If I use mostly power and crit, what is the highest augme. Individual Pieces. Augmented items have an additional mod slot, conveniently. 3. ) However NEVER put the created grafts/components in your material inventory!12. Sythnweaving crafts Alacrity (cast speed), Command. Updated August 8, 2023. Best method is just to RE the assembly components. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. - slicing provide the blue / purple materials. - synthweaving makes the strength, willpower, critical, surge augments. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech,. Ultimate SWTOR Beginners Guide to aid you from character creation, through your first steps all the way to reaching level cap and EndGame! The guide is up-to-date for Patch 7. For your pvp gear set do any of you use a few Alacrity Augments? Or do you augment every piece with Cunning Augments. This guide below is no longer being updated. 3, are copies of existing achievements from the game. They get them from the vendor as they level. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) This is super simplified, but SWTOR currently uses a 32-bit game client and it’s getting upgraded to 64-bit with 7. 186 full gear and a couple of 192 pieces, should I wait to get b. 4 second GCD regularly. Power: HERE's the Augments you should be going for! Mitigation through even further killing power! (Power is a 100% raw damage increase, and in PvP, you should be trying to squeze as much free damage as you can get as a Tank, Power Augments also give a decent HP boost, about half that of an Endurance Augment, but if the difference. SWTOR Class Guides Menu Toggle. Expansion. If more PvP-related information gets revealed, I’ll update this article. 5%, and Absorb is 45%, and I'm only in Columni gear at the moment, so the other sets should more then fill. 300 gold augments are the best and require very rare and expensive materials to craft or cost a lot of credits on the GTN. One of the major letdowns with Game Update 7. The best gear for your character is not necessary the top gear available, but in this guide, I will cover all the. In this guide I intend to cover the. This list contains preview, overview and analysis articles of the most notable changes coming to SWTOR with the release of the 7. This will unlock blue 336 mods. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. -. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. g. Well the thing is, an MK-6 augment kit is not a crafting mat. |. Star Wars: The Old Republic is moving from Bioware to Broadsword! 7. 300 gold augments are the best and require very rare and expensive materials to craft or cost a lot of credits on the GTN. 000. As for which one to use, whatever one you have a lot of mats for, but don't plan on using to craft much else. 3 PvP Sorcerer Corruption Class Guide; 7. 0 BioWare added a ton of new armor sets with unique new set bonuses for all classes. Sort by:Companion crew skill increases after each mission or crafting. This caught a few people on the PTS, before you upgrade the new 7. This was supposed to be part of 7. I tried RE these and I'm not getting any MK 11 slot components. My question is what precisely goes in that "new" slot? it wont accept more armor, mods, etc. 4 BioWare released a new tier of Augments (IR300). Stat Priority. The dedicated guide contains tips for all roles in both PvE and PvP. 3. Individual Pieces. Currently the Augment 73 (IR276) items are much more affordable and a lot less expensive than the highest tier Augment 74 (IR286). I listed these off the top of my head so I may have one or. 0 launches this 'holiday season'. Thanks!I am not sure if crits on crafting the new augments is off, or if the RNG just really hates me lately. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. 2. At the same time, sacrificing base damage for the critical multiplier could hurt depen. 2% alacrity, 15. Don't bother with 46 and 48 augments, their tertiary stats have been reduced in 6. SWTOR Biochem Crafting Guide (level 75 Medpacs, Stims, Adrenals) SWTOR Augments Guide (level 75 Augments) Tactical Items Guide in SWTOR (crafted section) Small note: Reverse engineering blue levelling gear that you make yourself can give you purple gear schematics of slightly higher rating (e. The materials to craft them, depend on what recpie they are but all need the materials from. 0”. SWTOR Directive 7 Flashpoint Guide. The number of bits refers to the number of 1’s and 0’s that can be strung together (easily) to encode information and data. Has anyone actually done it?Posted November 15, 2021 (edited) Fairly certain 7. This should bring you to around 3449 critical rating. 3, it was only possible to create an Augmented item through a critical crafting success. Data updates every 5 minutes. . Then you'll craft the augments, which can also crit and give you doubles. 4 second GCD regularly. The minimum item-rating for most types of gear used to be 320 – it is now 324, so new players will start at 324. Almost everyone should get this tier of. - synthweaving makes the strength, willpower, critical, surge augments. Defense’s biggest strengths lie in its ability to take tons of incoming damage through passive mitigation and strong defensive cooldowns while dealing large amounts of damage back to the attackers. |. SWTOR Class Guides Menu Toggle. 1 is coming soon! With Game Update 7. SWTOR Cybertech Crafting Guide. Like all item mods, if you want to figure out what combat level corresponds to the augment "tier", the formula for it would be (2 x tier) + 5. So if you plan on crafting your own augments, using synth or. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. 0, gear stat makeup is rather set, aside from a larger stat pool depending on your gear’s item rating, quality and type. You could then use Accuracy augments to take it up to 110%. These are overall best-in-slot (BiS) and will provide a noticeable DPS increase, but they are obscenely expensive. To make higher "Grade" Augments, you will have to level up your crafting skill. If you are looking for mods for your adaptive gear then: Cybertech- makes the armoring and modficiations. • 6 yr. PvP Warzones and Arenas in 7. I suppose some of that at low levels is because SWTOR does absolutely nothing to explain about augments, and most new players are confused about it or simply unaware that it exists. Just yesterday I got my average gear rating to 306 and was very happy until a friend of my said I don't use any augments so my stats are not the best…Tutorial on how to Augment your gear in SWTOR and why is augmenting so important. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Though the progression breaks down at the highest (and lowest) ranks/levels. To add these kits to your. 0: Faster Gearing – You’ll only need 2 pieces of gear to get the full effect of a full set bonus as opposed to 6. com has everything you need to know about this title! You might want to check out these highlighted collections:Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Swtor Augmentation Slot Component Mk-11. This will lead you to a swtor. Another thing is the gear up system in PVP. So anyway, here's how it goes: SWTOR Armstech Crafting Guide. Augment kits can be applied to any piece of gear. If you’re looking for a cheap modifiable set of armor. Updated June 13, 2023. If we divide 1 by 0. 1. Armstech: Fortitude (END+PWR), Critical (CRIT+END), Accuracy (ACC+END), Surge (SURGE+END) and Power (PWR+END) Augments simply add more of two stats to a piece of gear. Force Choke – gains +100% for a total of 350%. These will require crafting materials obtainable from both PvP and PvE! Since the release of Onslaught SWTOR has not see a jump in power. The dedicated guide contains tips for all roles in both PvE and PvP. Posted March 12, 2020. . This information comes from the SWTOR Game Update 7. The critical hit damage of Charged Burst is increased by 20%. Below is a detailed breakdown: Grade 1: Level 10-16: 0-80. Though the progression breaks down at the highest (and lowest) ranks/levels. SWTOR 7. Legendary Ember: Content: Level 75: Rare Material: Info: Legendary Component - Used to craft the second-best augments in the game and item-rating 300-306 mods and equipment. In addition, all Combat. The whole concept of augments is terrible and clunky. Just wondering, If I buy say a fortitude augment for my armstech and she reverse engineers it what happens?. I've endeavored to find guides that are up to date or as close as I could find for 2023. 4. Start analyzing your combat logs to see if you are hitting the 1. brought down AT 332, and when my iRating is in fact 330. If you get a new piece of gear that’s modifiable, you could just pull our the parts you want, in this case the enhancement, by CTRL+Right Clicking the new piece of gear, then Right-clicking the modification you want to remove and re-use, and placing it in to your old piece to upgrade it. But now augments have high enough numbers that you don't have to augment absolutely everything with them to see any difference. Alan Copeland, UX Director. The new tactical items are obtained ss you play your game and complete missions, fight in PvP, Flashpoints, Operations or do Daily Missions. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Can someone please honest and straight forward provide below the detail. The dedicated guide contains tips for all roles in both PvE and PvP. So wanted to finally get a qualified answer to this. non-sync: stim + 5 augments + initiative r18 + initiative r19. They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. (that is RE one grade 10 assembly component (from any crafting skill), and you will get mats plus one assembly slot component MK-10) If you have multiple crafters, then the cheapest way to get the slot components will depend on your mat. The game was first announced on October 21, 2008, at an invitation-only press event. Just go for the Level 74 (item rating 286) ones and you will be more than powerful. So if you have a crafting skill and two gathering. Armstech also creates Endurance, Surge, Critical, Accuracy, and Power Augments. If you can, at least get the Purple Level 75 Augments (that extra Power is too. 1 News Source. and people who are just doing 15k dps with 336s and purple augs wouldn't. SWTOR Class Guides Menu Toggle. Other items (except relics which are about the same as augments) I get a re-engineered schematic on the first o. 1. You can utilise three tiers of augments depending on your budget. Legacy of the Sith 7. They will be Item Level 300, and named “Superior _____ Augment 77”, depending on the augment. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. 1. Right-click on the modification station and drop the piece of gear on the window that appears. Its developed by a team of SWTOR players, co-founded by Miltios and Zasmi. This article will cover all of the announced changes along with my analysis of the impact they’ll have on game balance. When you crit on one of these, you get 2 random schematics for either armstech, armormech or synthweaving. Within a game update, a player can regularly work toward getting stronger and know that more power is on the horizon. What % of alacrity should I aim for?All you rage jugg/mara out there do you stack power or strength in your augments? I've heard main stat doesn't have DR but stats like power do yet I still see people use the pwr augments. Cybertechs can craft mods and armorings, and Armstechs can create barrels. 0 gear, remove anything you want to keep like crystals, tunings or augments. Use PvP Items. 3 this slot will be of the same level/craft rank (1-6) as the item. Augment : Advanced Accuracy Augment 25: 58: 50: Modification: Augment : Advanced Alacrity Augment 25: 58: 50: Modification: Augment : Advanced Command Augment. if it's a Mainstat Augment, you get 32 Mainstat and 20 Endurance (which IMO is really ***** annoying, i want augments with 32 Mainstat and 20 power, MOAR DPS!!!!) tl;dr Augments arent really worth it till 55. Hey guys, here's some quick insight as to why I'm writing this article. 1. 2. MilesTeg_cy. I have been told to DE gear in order to obtain schematics for augments, as we are now capable of crafting augments, however I have had no luck, I have run multiple runs of underworld missions for all levels, still found none. Some people have 30 + Brontes wings. If a piece of gear does not have an augment slot, then you have to install one using a. The augment kit doesn't change the level requirement of the gear. Bonus Damage = Presence * 0. augmentation slot component MK-11. The system of adding augment slots to gear in SWTOR underwent a radical transformation in patch 1. Each item that you RE gives 1 Slot Component as well the normal random selection of materials used in crafting it. Here is my overview of all the main PvP changes coming in Star Wars The Old Republic’s Game Update 7. We will not be getting a new tier in the immediate future, so you don’t have to worry about wasting credits on expensive augments and kits only for them to become obsolete. 72% Assuming 38 Assassinates will crit, total damage is: 555,736. This guide will help you better understand the types of crew skills as well as how crafting works, what role your companions have, and which skills best go together. Edited December 14, 2019 by JediQuaker. 1. Darth_Bond said: Also i heard that augments can be made by armormechs, weaponsmiths and synthweavers for their respective armor wearers ( synthweaving can make augments for sith warriors/jedi. Augment slot kits are also crafted by all the crew skills above. Rank 6 augments require level 17 and a MK-2 slot. Is one better than the other or is it just personal choice?Im a Lvl 50 Marauder. Members Online •. You can also use Augments to add additional stats. 0 from the dedicated guide. The cost of OEM-37 and RPM-13 on the Spoils of War vendor has been reduced to 4,000 (down from 5,000 previously and 10,000 originally) This reduces the total Tech Fragment cost of an Augment to 40,000 Tech. Any crafts grade 11 component can be RE's to a MK11 aug slot component. Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. x500 Tech Fragments Solo + 300-500 Tech Fragments Guild. Carnage will have higher crit chance than most other specs because you don’t need as much alacrity rating to hit 7. Posted March 13, 2013. Yeah sry, it is pvp dmg, preferred deception, since I have expirience with it since vanilla. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Alan Copeland, UX Director. An augment is an item modification and can be applied to an augment slot. 1 Synthweaving is the process of fabricating synthetic materials out of crystals, various chemicals and artifact fragments to construct armor for Force users. I hope you found those guide useful. Ive tried bringing the prices down low, but people really only want the purple ones. I'm a fairly new scoundrel. In fact, it is one of the recommended ways to make money in SWTOR. Hey folks, One of the things we have talked about is that with the launch of Game Update 5. 1. i had 4 overkill augments (power/endurance) and 2 resolve augments in my gear and recently swapped them to all resolve. With all the gear upgrading we are doing, it would be very nice to be able to remove the MK-11 kits from gear before upgrading a piece of gear. As you can see some augments would go to mastery. So for eg. What are Augments and who/how are they used? Link to comment Share on other sites. 5. As such, Lightning has a lot of flexibility in their role on an Op. 1. do more than 15. SWTOR 7. A little more HP to hang in fights longer. Augments are crafted by Synthweavers, Amormechs, and Armstechs. You can learn more about Augments in SWTOR 7. Personally I cycle daily GF bonuses on various chars. vlosinssrigg • 6 yr. The toppest augments have been *rated* below the toppest armour / weapons / lefties ever since 5. Individual Pieces. 15%. Within a game update, a player can regularly work toward getting stronger and know that more power is on the horizon. • 6 mo. 3 Mercenary Bodyguard Combat Style (Class) Guide. They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Star Wars The Old Republic Menu Toggle. 000. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. 13-15% Alacrity is fine for all Dps classes in PvE. Go to topic listing. Filmed by a Nikon D7000, 18 - 105mm kit lens with inbuilt mic. There is also no guide ingame about how to perfectly gear your character – players just like you have devoted time and a lot of math. 0 EndGame Gear Calculator for Level 75. 1! If you are currently gearing up through Conquest, Flashpoints, or story/veteran Operations, you can now keep upgrading your gear all the way to 330. IMPORTANT 2022 UPDATE: With the new expansion on the horizon, there are not that many updates for 2021 before February 15, 2022 when the expansion launches. 1 PTS. Note that the materials for purple and gold augments are almost identical except that where the purple versions require 5 Legendary Embers, the gold requires a CM-1337 instead, which is the special mat that Cybertechs make out of 5 OEM-37 and 5 RPM-13 plus 5 Legendary Embers. They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. The dedicated guide contains tips for all roles in both PvE and PvP. Vet will drop 330, 332, and 334. In this video, we’ll be going over how to start Cybertech crafting, how to level up your Cybertech crew skill and unlock more crafting schematics, and lastly, we. 6k. Star Wars: The Old Republic is moving from Bioware to Broadsword! 7. Honestly even if you’re pretty casual the blue augments which don’t cost much to make are way better than none. . You will find everything you need in the new guide. Any piece of gear (armour, weapon, implant, relic, or earpiece) may have an Augment slot added, whether or not it has modification slots. 0, BioWare released gold augments as a way to make existing content easier for those that were having trouble clearing it. There are 84 Armormech, 105 Armstech and 105 Synthweaving Base (green) schematics, for a total of 294. Posted January 30, 2012. Mats for one Synthweaving augment (crit or. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. 1. by Vulkk. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Legacy of the Sith (7. Community Manager Jackie Ko and Lead Game Producer Eric Musco hosted the livestream for SWTOR Game Update 7. There areseven different types of Augments based on the stats they provide: Versatile, Alacrity, Accyracy, Critical, Shield, Redoubt and Absorb. With Patch 6. The dedicated guide contains tips for all roles in both PvE and PvP. You need 110% accuracy and not just 100% because bosses have a 10%. 1. Powertech/Vanguard: Adjusted timing of some ability grants to smooth out the leveling experience. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Defense is the tanking discipline for Jedi Guardian and one of the three tanking disciplines in the SWTOR. 3; New Cartel Market items in 7. com - Buy SWTOR items, Buy Star Wars The Old Republic items Securely. This guide below is no longer being updated. The title kinda says it all. The biggest factor in purple augment cost are the throttled conquest materials (5x for each augment), which currently sell above 1 million a piece (they drop below and / or it is possible to make a deal, but the vast majority of times I've checked, they are in the 1. I gave up playing my assassin. Grade 4: Level 32-40: 240-300. , 100% normal speed less 15% Alacrity). 15%. More sharing options. Almost everyone should get this tier of. At lower levels, you might consider augmenting just two or three pieces of gear, in order to gain specific stats that you feel you are missing in your gameplay. The remote planet Dantooine has been thrust into the center of escalating hostilities between the Galactic Republic and the Sith Empire. 85 then we see that 15% Alacrity leads to 17. This is now not really great unless it's a level 49-50 item. Absorb. 1. It took me maybe6-8 weeks to get them all for my crafters. Note that the materials for purple and gold augments are almost identical except that where the purple versions require 5 Legendary Embers, the gold requires a CM-1337 instead, which is the special mat that Cybertechs make out of 5 OEM-37 and 5 RPM-13 plus 5 Legendary Embers. To add an augment slot to an item now will require you to use the Item Modification. BioWare brought the SWTOR 7. 1: Step 1 – Reach Level 80 and pick up the Legendary Implants quest. Greater Customization – Since the 4 and 6-piece bonuses are essentially decoupled, you. To start playing Concentration, you will need to first create a Sentinel character, which can be played by Jedi Knights and Jedi Consulars (or even the Sith Warrior and Sith Inquisitor if you unlock the dark-side Combat Styles. Your goal is to obtain the best possible gear for your needs. This equates up to an additional 252 points of any stat you choose and 168 points of Endurance or Power (depends on which stat you choose, offensive stats are paired with endurance, defensive are paired with power). A SWTOR Augments Guide to help you learn what Augments are, how to craft them and why Augmenting your gear is important for your character! The guide is up-to-date for Patch 7. Get the mission from fleet and deconstruct the 336 item to complete the mission and unlock blue or purple mods (depending on the mission you picked up). The Level Sync system was intended to allow players with gear from 318 through 326 to compete and upgrade their gear, while synching down players with higher gear (such as 330 gear) to the ceiling of 326. Followers 0. The base components for your crafted items. Artiface- Makes the enchancments. Sorcs were very squishy in earlier expansions, but as of 5. 1. 0.